Druid Spell List

0th Level Druid Spells

  • (PHB) Create Water: Creates 2 gallons/level of pure water.
  • (PHB) Cure Minor Wounds: Cure 1 point of damage.
  • (PHB) Detect Magic: Detects spells and magic items within 60 ft.
  • (PHB) Detect Poison: Detects poison in one creature or object.
  • (PHB) Flare: Dazzles one creature (-1 penalty on attack rolls).
  • (PHB) Guidance: +1 on one attack roll, saving throw, or skill check.
  • (PHB) Know Direction: You discern north.
  • (PHB) Light: Object shines like a torch.
  • (PHB) Mending: Makes minor repairs on an object.
  • (PHB) Purify Food and Drink: Purifies 1 cu.ft./level of food or water
  • (PHB) Read Magic: Read scrolls and spellbooks.
  • (PHB) Resistance: Subject gains +1 bonus on saving throws.
  • (PHB) Virtue: Subject gains 1 temporary hp.

1st Level Druid Spells

  • (PHB) Calm Animals: Calms (2d4 + level) HD of animals.
  • (PHB) Charm Animal: Makes one animal your friend.
  • (PHB) Cure Light Wounds: Cures 1d8 damage +1/level (max +5)
  • (PHB) Detect Animals or Plants: Detects kinds of animals or plants.
  • (PHB) Detect Snares and Pits: Reveals natural or primitive traps.
  • (PHB) Endure Elements: Exist comfortably in hot or cold environments.
  • (PHB) Entangle: Plants entangle everyone in 40-ft.-radius.
  • (PHB) Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
  • (PHB) Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
  • (PHB) Hide from Animals: Animals can’t perceive one subject/level.
  • (PHB) Jump: Subject gets bonus on Jump checks.
  • (PHB) Longstrider: Your speed increases by 10 ft.
  • (PHB) Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
  • (PHB) Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
  • (PHB) Obscuring Mist: Fog surrounds you.
  • (PHB) Pass without Trace: One subject/level leaves no tracks.
  • (PHB) Produce Flame: 1d6 damage +1/level, touch or thrown.
  • (PHB) Shillelagh: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
  • (PHB) Speak with Animals: You can communicate with animals.
  • (PHB) Summon Nature’s Ally I: Calls creature to fight.

2nd Level Druid Spells

  • (PB2) Animalistic Power: Subject gains +2 bonus to Str, Dex, and Con.
  • (PHB) Animal Messenger: Sends a Tiny animal to a specific place.
  • (PHB) Animal Trance: Fascinates 2d6 HD of animals.
  • (PHB) Barkskin: Grants +2 (or higher) enhancement to natural armor.
  • (PHB) Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
  • (PHB) Bull’s Strength: Subject gains +4 to Str for 1 min./level.
  • (PHB) Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
  • (PHB) Chill Metal: Cold metal damages those who touch it.
  • (PHB) Delay Poison: Stops poison from harming subject for 1 hour/level.
  • (PB2) Drifts of the Shalm: Create difficult terrain made of snow, leaves, or ash.
  • (PHB) Fire Trap (M): Opened object deals 1d4 +1/level damage.
  • (PHB) Flame Blade: Touch attack deals 1d8 +1/two levels damage.
  • (PHB) Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • (PHB) Fog Cloud: Fog obscures vision.
  • (PHB) Gust of Wind: Blows away or knocks down smaller creatures.
  • (PHB) Heat Metal: Make metal so hot it damages those who touch it.
  • (PHB) Hold Animal: Paralyzes one animal for 1 round/level.
  • (PB2) Linked Perception: Allies gain +2 bonus/ally in spell area on Listen and Spot checks.
  • (PHB) Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
  • (PHB) Reduce Animal: Shrinks one willing animal.
  • (PHB) Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
  • (PHB) Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
  • (PHB) Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
  • (PHB) Spider Climb: Grants ability to walk on walls and ceilings.
  • (PHB) Summon Nature’s Ally II: Calls creature to fight.
  • (PHB) Summon Swarm: Summons swarm of bats, rats, or spiders.
  • (PHB) Tree Shape: You look exactly like a tree for 1 hour/level.
  • (PHB) Warp Wood: Bends wood (shaft, handle, door, plank).
  • (PHB) Wood Shape: Rearranges wooden objects to suit you.

Druid Spell List

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