House Rules

Resting

The Short Version

  • Resting for an average party takes 10 hours and has a 20% chance of attracting hostile monsters.
  • Resting fully restores all hit points and spells.

The Long Version

  • Each player must rest for 8 hours total in order to gain any benefit.
  • For each hour the party spends resting, there is a 1% chance of a random encounter occuring.
  • Guards can be posted to watch for hostile monsters, but the amount of time spent resting must be extended to ensure everyone rests at least 8 hours.
  • Without a guard, attackers get a surprise round and the players will be asleep at the start of combat.
  • If the guard needs a light source to see, the chance of attracting hostile monsters doubles.
  • Elves only need a 4 hour trance period to become fully rested.

Minor Changes

  • Warforged with the Endurance feat are immune to non-magical rusting.

Death or Character Changes

When a character dies, you may create a new character which will be introduced to the game at the DM’s discretion. If you wish to change out a character, you can ask the DM and he will come up with a reason for your old character to leave the party and a new one to be introduced. To determine the amount of XP your new character starts with, use the following formula:

Your old character’s XP – (Your old characters’s level * 500)

This may sometimes cause your new character to be lower level than your old character. This is intentional. If this would cause your new character to have negative XP, talk to your DM.

Banned content

  • Everything from Unearthed Arcana
  • Diseases that give bonuses to stats
  • Manipulate Form ability
  • Planar Shepherd Prestige Class
  • Anything setting-specific (this includes Forgotten Realms, Kingdoms of Kalamar, Oriental Adventures, etc) but may be allowed at GM discretion

Increasing Size

Exceptionally large characters may need adjustments in stats to reflect their size. Here are ways to upgrade your character’s size while remaining balanced.

All of these upgrades must be taken at first level unless there is an RP reason for your character changing in size.

Feat-based

  • Powerful Build (7-8 ft, 300 lbs)
    • Counts as being large sized for purposes of grapple, bull rush, trip, grab, or swallow. Can use large weapons.
  • Powerful Build -> Exceptional Build (9 ft, ~500 lbs)
    • Becomes an actual large-sized creature.

Level Adjustment-based

Name Stats Size Category Level Adjustment Actual Size
Tall +2 Str, -2 Dex, +2 Con +1 +1 7-8 ft, ~300 lbs
Huge +4 Str, -2 Dex, +4 Con, +1 Natural AC +1 +2 ~9 ft, ~500 lbs
Giant +8 Str, -2 Dex, +4 Con, +2 Natural AC +1 +3 10-12 ft, 1000-2000 lbs

House Rules

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